SXSW Accelerator pitch event presented by 24/7 Intouch is a platform to allow early stage technology startups to pitch their product and/or services to industry technology experts, high profiled media personnel, and Venture Capitalists / Angel Investors. Eight companies within the Virtual Reality Technologies category will dazzle a live audience, panel of three judges and co-emcees with their ideas, innovations, product and/or service on Saturday, March 12. Three of those eight companies will be asked to return on day two, Sunday, March 13, to present to a new group of co-emcees and judges. A grand prize winner for each category will be selected at the end of day two as part of the evening SXSW Accelerator Awards Ceremony.
Virtual Reality Technologies companies with concepts using VR and other novel visualization technologies, including applications for Cardboard, Oculus Rift, and other emerging offerings from industry gia...
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SXSW Accelerator pitch event presented by 24/7 Intouch is a platform to allow early stage technology startups to pitch their product and/or services to industry technology experts, high profiled media personnel, and Venture Capitalists / Angel Investors. Eight companies within the Virtual Reality Technologies category will dazzle a live audience, panel of three judges and co-emcees with their ideas, innovations, product and/or service on Saturday, March 12. Three of those eight companies will be asked to return on day two, Sunday, March 13, to present to a new group of co-emcees and judges. A grand prize winner for each category will be selected at the end of day two as part of the evening SXSW Accelerator Awards Ceremony.
Virtual Reality Technologies companies with concepts using VR and other novel visualization technologies, including applications for Cardboard, Oculus Rift, and other emerging offerings from industry giants, are encouraged to apply in this category. The foundation technologies are rapidly becoming available; who has an idea to capitalize on this fast emerging trend? Applications may address such uses as gaming, entertainment, data visualization, education, medical care, warfare, transportation, and more. If your concept makes novel use of VR, choose this category over any of the market categories about. This will be your show.
Emcees
Tim Chang- Mayfield
Monty Munford-The Economist
Judges
Dylan Flinn-Rothenberg Ventures
Kat Manalac- Y Combinator
CJ Reim- Highland Capital Partners
Round #2 Virtual Reality Technologies Finalists
Splash
getsplashapp.com
Berlin, Germany
Your reality, shared, capture a 360 degree videos on your mobile in seconds, share it to any social network & view it in VR.
Thrillbox
thrillbox.com
Austin, TX
Thrillbox is a data analytics platform for immersive media, providing the needed business lens for immersive content production, distribution, and advertising. Transforming audience engagement data into actionable, ROI-driven Business Intelligence is vital to the sustainable growth of the experiential economy.
Vantage.tv
vantage.tv
San Francisco, CA
Vantage.tv is disrupting the world of live events with VR live streaming and VOD content, social fan community features, and provides relevant commerce options to users. vantage.tv "The Best Seat in the House"
XEOPlay
xeoplay.com
Oakland, CA
At XEOPlay we believe that VR creates stronger and more personal emotions than any other media. The player is a protagonist that experiences emotions just like real life. Our games use emotion to unlock human potential through play.
Round #1 Virtual Reality Finalists will pitch at 3:30pm in Salon D.
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