Game Design for VR Pioneers
Virtual reality is a tidal wave that’s about to hit mainstream gaming. For developers willing to dive in to this tremendous new field, solutions have to be invented, not found. There are few forums and resources that solve the problems presented to designers in this immature industry. I’ll speak to the innovations my team has devised to create Bazaar, Silver winner of the Oculus VR jam. In a platform with 360 degrees of visual freedom, manipulating gaze is essential to keep players on the right track. Find out about new solutions such as coaxing gaze with visual effects and 3D sound. This session will explore the novel decisions that are driving game development on VR platforms.
Presenters
Theresa Duringer
Creative Dir
Temple Gates Games