How the Internet Ruins Games and Real Time Apps
While the Internet is an amazing piece of technology, it wasn’t constructed for applications that run in real-time. If you’re interested in reading the news, you probably don’t mind waiting a few seconds if all the relevant information then appears. The situation doesn’t exist where a news reader absolutely needs an article in the next tenth of a second. However, when we game online, we are constantly devouring information and sending commands that need to be transported that quickly. In this session I’ll discuss some problems with the Internet’s construction and what implications those problems present for gamers, real-time applications, and for the network providers themselves.
Presenters

Peyton Maynard-Koran
Technical Dir
Riot Games