Linear Versus Nonlinear Narrative in Video Games
Saturday, March 14
3:30PM - 4:30PM
701 W Riverside Dr
There are fundamental differences between linear and nonlinear narratives but they can also be very complementary. While it is uncommon, the simultaneous production of a linear form (novel, video, etc.) alongside a nonlinear form (game) can make both better, provided the influences on each are channeled properly. On Shroud of the Avatar an accomplished novelist, Tracy Hickman (Dragonlance), and a gaming pioneer, Richard Garriott (Ultima), set out to create a prequel novel and a narrative for a computer role-playing game at the same time. The results have been what these creators say is their best work in a very long time. Why does this seem to be working in this case but not in others? One key difference is that they co-wrote both pieces at the same time versus writing them separately (authorship and time).
Richard Garriott de Cayeux is a video game developer and entrepreneur. He is also known as his alter ego Lord British in the Ultima videogames. A well-known figure in the video game industry, Garri...Show the rest
Richard Garriott de Cayeux is a video game developer and entrepreneur. He is also known as his alter ego Lord British in the Ultima videogames. A well-known figure in the video game industry, Garriott was originally a game designer and programmer and now engages in various aspects of computer game development and business.
On October 12, 2008, Garriott launched aboard Soyuz TMA-13 to the International Space Station as a self-funded private astronaut, returning 12 days later aboard Soyuz TMA-12. With his trip, he became the second person, and first American, to be a second-generation space traveler.
Garriott founded a new video game development company in 2009, called Portalarium. His current project is Shroud of the Avatar: Forsaken Virtues where his primary role is as CEO and Creative Director.Hide the rest
Tracy has worked as a supermarket stockboy, a movie projectionist, a theater manager, a glass worker, a television assistant director, and a drill press operator in a genealogy center. It was in 19...Show the rest
Tracy has worked as a supermarket stockboy, a movie projectionist, a theater manager, a glass worker, a television assistant director, and a drill press operator in a genealogy center. It was in 1981 "between jobs and wanting to buy shoes for his children" that he approached TSR about buying two of his modules, and ended up with a job instead. The result was the publication of some of the best known adventure modules for the Advanced Dungeons & Dragons game, including the original Ravenloft created by both Tracy & Laura. That job lead to Tracy's association with Margaret Weis and their first publication together: the Dragonlance Chronicles.
Since that time in 1985, Tracy has authored or coauthored over sixty book titles. Tracy's first two solo novels, Requiem of Stars and The Immortals were published in the spring of 1996.Hide the rest