Gaming in Education, Education in Gaming
Since most of today’s students already play video games, gaming is increasingly being used as a point of entry for learning new and complex skills. In addition to developing knowledge and skills in traditional subjects such as reading and math — as well as new skills like coding, engineering, and design — using and creating games can develop soft skills such as collaboration, creative problem-solving, experimentation, patience, persistence, discipline and learning from failure. Games increase student engagement, strengthen critical thinking, and encourage deep inquiry. Games and game design allow students to be more than just players, it allows them to apply skills, be critical evaluators of games, and creators of content. Join this panel of experts to explore how games are being played and designed for learning in traditional and nontraditional educational settings.
Presenters
Gary Hoover
CEO
Bigwig Games
Gary Hoover, Bigwig Games Director, Founder, Chairman, CEO, and President began his entrepreneurial journey at a young age. He holds a B.A. in Economics from the University of Chicago and resides i...
Show the restIdit Harel
CEO & Founder
Globaloria
Dr. Idit Harel is CEO and founder at Globaloria, a learning network that teaches fifth to 12th graders computer programming and educational game making. An Israeli-American entrepreneur known for h...
Show the restLonny Stern
Sr Dir Business Dev
Skillpoint Alliance
Lonny specializes in Project and Staff Management; Public and Government Relations; Informal STEM Education; Urban Economic Development; Grant Writing/Development; and Public speaking. At Skillpoin...
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