Using Games to Redefine the Learning Experience
Friday, March 13
5:00PM - 6:00PM
701 W Riverside Dr
Strengthening student engagement starts with creating a learning environment that’s fun, collaborative and completely immersive. In the same way that music lovers attend concerts for an experience beyond listening to their favorite songs, it’s imperative that classrooms offer an interactive learning experience that the Internet cannot. Using the same mechanics that make video games so compelling, we can transform the classroom so that students have a great time, help each other thrive and keep coming back for more! Classcraft is an online platform that turns any classroom into a giant RPG played through the school year. In this talk, we’ll look at how it's designed and why it’s gained incredible traction in the last 6 months, transforming the lives of tens of thousands of students worldwide.
Devin Young is a co-founder and creative director of Classcraft. Based in NYC and with an extensive background in creative strategy, branding, graphic, UX and UI design, he has worked with a divers...Show the rest
Devin Young is a co-founder and creative director of Classcraft. Based in NYC and with an extensive background in creative strategy, branding, graphic, UX and UI design, he has worked with a diverse array of global brands and startups including Chanel, Intel, Microsoft, The Future of Storytelling Summit, The Feast Social Innovation Conference, and See.me.
On a day to day basis, he leads the development of the Classcraft game experience, from building out the universe in which the game lives with a team of video game industry illustrators, down to the designs of the interfaces and tools.Hide the rest
Founder & CEO
Shawn Young is the founder of Classcraft. With a unique background in physics, education, gamification and web development, he’s interested in how we can create community in the classroom and how g...Show the rest
Shawn Young is the founder of Classcraft. With a unique background in physics, education, gamification and web development, he’s interested in how we can create community in the classroom and how games can make learning fun and interactive. Shawn teaches 11th grade physics in Sherbooke, Quebec, where he has implemented innovative approaches such as flipped classroom, project-based and game-based learning. He holds a bachelor’s degree in physics and master’s in education from Université de Sherbrooke. Shawn is also a seasoned web developer working for clients such as Chanel; The Future of Storytelling Summit; Carnaval de Sherbrooke, Hydo-Quebec; and The Feast Social Innovation Conference and often teaming up with his brother Devin.
At Classcraft, he leads product development, education and game design, leading the development team in building out the tech that drives the game, designing new features and coordinating educational research projects.Hide the rest