2015 Schedule
Interactive: March 13–17  •  Film: March 13–21  •  Music: March 17–22

Blending Concept and Production Art in Halo: MCC

Saturday, March 14
11:00AM - 12:00PM

Long Center
701 W Riverside Dr

See the entire process of creating a set of Halo 2 Anniversary Spartan Armor, from concept to final game asset. Learn how new production tools allow for rapid and agile iteration and visualization, along with the necessary steps to finalize the assets in a production setting. Artist-friendly tools like ZBrush, dDo, Substance Designer, Substance Painter, Marmoset, Octane, and 3DO, can take 3D concept models from idea to in-game asset within the same day—with a level of fidelity high enough to answer questions about silhouette, proportions, size, lighting, material properties, textures, wear and tear, and even possible animation shortcomings in the model. With consistent production practices, rapid iteration is possible with just the push of a button.


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Michael Pavlovich at SXSW

Michael Pavlovich

Sr Character Artist

Certain Affinity

Michael Pavlovich has been in the game industry since graduating from the Ringling School of Art and Design in 2005. Michael has worked on several titles for multiple platforms, including NCAA, Mad...

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Free and open to the public. ***Admission subject to venue capacity and age restrictions.
Solo / Dual / Panel

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