New Technologies Revolutionize STEM Education
The idea that technology can revolutionize STEM education is not new. However, research suggests that some of the emerging new technologies, software, and platforms available have been shown to change the way students and teachers learn. Some of the latest technologies (3D printing, augmented reality and gamification) and the integration of the Arts into STEM education have made STEM culturally relevant and meaningful. One area the technologies have shown the greatest impact is among underrepresented minorities and girls who perceive STEM as intimidating, boring or irrelevant to their life. Learn how adopting these educational technologies has revolutionized the way students perceive, understand and apply STEM to their everyday lives. See examples of how these technologies are currently being used at SciTech Kids and Project SYNCERE and its impact in children.
SciTech Educational Solutions
Kim Magloire has a talent for nurturing young minds. Her company, SciTech Kids, brings STEM to life for students through the power of inquiry and discovery. Magloire is a leader in the STEAM movement—adding an “A” for Art to the acronym STEM (Science, Technology, Engineering and Math)—which provides a new way of drawing connections about STEM topics. Through her programs, professional development services and speaking engagements, Magloire spreads her philosophy that students can excel in the sciences if taught using hands-on activities that spark their imagination. A graduate of Princeton University and Columbia University, Magloire is a biologist and epidemiologist. She has served as an adjunct professor at NYU POLY and on the advisory board of the Siemens Science Competition. Magloire has received numerous awards, including national "Community Leader of the Year" from the Quaker Oats Company, “Women Shaping History Today,” by Education Update, and been profiled in Black Enterprise.