Interface Transitions: Designing the Space Between
Interface transitions are the subtle (and sometimes not-so-subtle) transitions that take place between different points in a user experience. From the subtle effect of a pin dropping onto a map to the infamous Flash-based website splash-screens, interface transitions can add delight or dismay to the user experience. This session hopes to articulate the different types of interface transitions, show good and bad industry examples of their use, and help attendees be aware of how they can use interface transitions for their own work. As a bonus, we'll even examine ways that other fields leverage conceptually similar transitions, including film, classical music, and architecture.
Corey Chandler has worked as an Interaction Designer for the past 10 years. He is currently at Deep Dive Design, a consulting group in the San Francisco Bay Area, where he has worked with numerous clients including One Kings Lane, Netflix, and flickr.
Before Deep Dive Design, Corey has worked with eBay, Microsoft, and UC Berkeley. He has extensive experience in search design, and is the co-author of several design patents in that area. Corey is an active participant in the design community, including teaching courses at Computer-Human Interaction (CHI) conferences and hosting panels at South by Southwest Interactive.
Corey has a bachelor’s degree in Cognitive Science from UC Berkeley.
I am a user experience / interaction designer with a background on industrial design and ethnographic inspired research. for the last 4 years I have been working in the mobile communications industry both at Sony Mobile (Previously SonyEricsson) and currently at HTC.
In my last two roles I have been part of the teams that define the way mobile devices behave under the company's platform vision.
Currently at HTC Im the lead user experience designer for imaging. what this means is that for every time you interact with a photo or a user recorded video on one of our devices (Like the htc One series) I have spent some time with our user research, engineering, visual design, planning and marketing teams to try to make your experience rich, simple and enjoyable.
Before at Sony Mobile I handled a number of different areas and applications such as imaging, eBook reader clients for the Sony reader store, media managers and content aggregation apps. I also was lucky enough to work on the design of the Playstation suite for the Xperia play, the first mobile phone running Playstation games.