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Building the Touchy-Feely World of Tearaway

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Game worlds with touch interfaces are everywhere, but is it possible to build a world you can FEEL with your fingertips?
We've built a touchy-feely world out of paper. A digital papercraft adventure that you can hold in your hands, and interact with, in a uniquely tactile way on Playstation Vita.
Learn about the challenges we had in designing and building a world that can flex, fold, tear and crumple under the fingertips of players. And the digital tools we designed to allow the game world to be built so realistically that it can be spooled out of any printer and remade in real paper as players progress on that journey.
Tearaway is the next game from Media Molecule, creators of LittleBigPlanet, and aims to bring a new form of creative gameplay to players, both with a new tangible craft aesthetic and by actively encouraging a creativity-loop outside of the game world.



Rex Crowle Lead Designer Media Molecule

Rex Crowle creatively heads up one of two game teams within Mm, using his unique art style and wonky imagination to conceive the world of Tearaway. Rex has been a key part of the visual style and anarchy for both Media Molecule and the LittleBigPlanet franchise since Mm formed in 2006. Pulling in his previous experience as an illustrator, animation director and occasional app-developer, Rex can't help creating worlds and making them move about.