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The Making of DOOM

#sxsw #applegames

Few games can match the ubiquity and legacy of Doom, the seminal first-person shooter that ushered in thousands of mods, clones, and successors. Nearly every significant FPS, from Resistance to Half-Life, Call of Duty to Halo, owes its success in part to the Id Software game. Programmer, Game Designer, Level Designer and Doom II final boss John Romero will deliver a postmortem on the game showing never-before-seen material, memorializing its immersive but nerve-wracking 3D environments, networked multiplayer deathmatches, Satanic imagery and themes, Barney WADs, exploding barrels, and BFG 9000. Romero was a co-founder of id Software, among other companies, and also worked on other significant shooters like Wolfenstein 3D and Quake....


John Romero CEO CCO Coder & Game Designer Loot Drop