Coda
Coda is a story-driven game utilizing players' blinks as the central mode of interaction, with each blink evolving the narrative. You begin on the ship of a mythical Ferryman, tasked with shepherding souls to the afterlife. For him to do so, you must tell the entire story of your life in a series of flashbacks. With each blink, time passes faster, but the Ferryman questions the truth of your account. He forces you deeper into your painfully repressed past, revealing a tragic truth about who you were, and weren’t. Coda tells a relatable story about the impossible expectations we place on ourselves, and the irrational regrets we carry with us when we feel we can't measure up.
Programming descriptions are generated by participants and do not necessarily reflect the opinions of SXSW.
Credits
Directors: |
Graham Parkes — Richard Beare — Oliver Lewin, Will Hellwarth — Bela Messex |
---|---|
Executive Producer: |
Jake Sally |
Producer: |
Oliver Lewin |
Screenwriter: |
Graham Parkes |
Sound Designer: |
Trevor Estes, Dillon Terry |
Music: |
Oliver Lewin |
Principal Cast: |
Sarah Burns, Eric Edelstein, Stephen Friedrich, Benmio McCrea |
Additional Credits: |
Lead Designer: Bela Messex, Art Lead: Coyan Canderas, Lead Engineer: Richard Beare, Art Director: Griffin Libby-Bleser, Character Artist: Hana Lee, 3D Artist/Animator: Kyle Youngblom, 3D Artist: Shanaz Byrne, 2D Artist: Caroline Quach, Business Affairs: Everett Hendler, Animation : Veronica Flint |
Contact
Publicity Contact: |
Oliver Lewin
|
---|