For Games to Evolve They Need to Get Political

Mar 17, 2017 | 5:00pm – 6:00pm


Austin Walker

VICE Media

Pawel Miechowski

11 Bit Studios

Robert Kurvitz

No Truce With The Furies

Maria Reinup


The next step in creating big narratives for video games can not be made without political side-taking. There is no such thing as great apolitical writing. It is a responsibility of writers which they take upon themselves. They choose a side and fight it. We see it in literature but there is very little overt side-taking in video game narratives. Games have pussy-footed around political issues. How do we get beyond mere indications, on to real political side-taking and after that to offering solutions?

Primary Access: Platinum Badge, Interactive Badge, Film Badge, Music Badge, Gaming Wristband
Format: Panel
Event Type: Sessions
Level: Intermediate