Can VR Deliver More Emotion than Movies and Games?
Imagine a virtual world where you the creator have complete control where the player literally enters the realm of your imagination and you have direct access to their emotions. Today’s VR headsets stand at intersection of movie-like immersion and the compelling interactive agency of games. VR is an empathy machine. Based on the panel’s year of VR development and research it's emotion that unlocks VR’s unprecedented levels of immersion and presence not nice looking 3D art. This panel is a deep dive into five new ways to create stronger emotions in VR. Most people assume that the language of cinema and traditional game tropes port well into VR. However, nothing could be further than the truth.
Presenters
Brianna Wu
Head of Dev
Giant Spacekat
Kent Bye
Producer
Voices of VR Podcast
Nicole Lazzaro
CEO
XEODesign Inc
Nicole Lazzaro is a world-renowned game researcher, designer, and speaker who makes games more fun. She discovered the Four Keys to Fun in 2004, a model used by hundreds of thousands of game develo...
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