2015 Schedule
Interactive: March 13–17  •  Film: March 13–21  •  Music: March 17–22

Linear Versus Nonlinear Narrative in Video Games

Saturday, March 14
3:30PM - 4:30PM

Long Center
Kodosky
701 W Riverside Dr

Iap43351

There are fundamental differences between linear and nonlinear narratives but they can also be very complementary. While it is uncommon, the simultaneous production of a linear form (novel, video, etc.) alongside a nonlinear form (game) can make both better, provided the influences on each are channeled properly. On Shroud of the Avatar an accomplished novelist, Tracy Hickman (Dragonlance), and a gaming pioneer, Richard Garriott (Ultima), set out to create a prequel novel and a narrative for a computer role-playing game at the same time. The results have been what these creators say is their best work in a very long time. Why does this seem to be working in this case but not in others? One key difference is that they co-wrote both pieces at the same time versus writing them separately (authorship and time).

Hashtags

#sxsw #gamenovel

Presenters

Richard Garriott

Creative Dir

Portalarium Inc

Richard Garriott de Cayeux is a video game developer and entrepreneur. He is also known as his alter ego Lord British in the Ultima videogames. A well-known figure in the video game industry, Garri...

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Tracy Hickman

Writer

Portalarium Inc

Tracy has worked as a supermarket stockboy, a movie projectionist, a theater manager, a glass worker, a television assistant director, and a drill press operator in a genealogy center. It was in 19...

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Details

Access
Free and open to the public. ***Admission subject to venue capacity and age restrictions.
Type
Solo / Dual / Panel
Theme
Gaming
Level
Intermediate

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