Playing to Learn: Lessons From Game Design Gurus
How can the engaging power of games be used to promote playful learning? Three design experts share lessons learned from applying the latest research to produce games that are both popular and transformative. Whether the aim is to tap into a parent-focused consumer market, enter the formal K-12 space, support informal spaces like museums and libraries or just build a more effective user experience, this session will address the potential for games and learning. Panelists will take us behind the scenes of successful groups like LEGO and Nickelodeon to offer best practices for research gathering, iterative design and user feedback. After sharing examples of their most recent successes and failures, the panel will answer questions from the audience.
Presenters
Cecilia Weckstrom
Global Head of LEGO.com & Consumer Experiences
LEGO Group
Elliot Hedman
Founder
mPath
Michelle Miller
Managing Dir
Joan Ganz Cooney Center
As Managing Director, Ms. Miller oversees strategic planning, communications, and operations for the Joan Ganz Cooney Center and leads industry-focused work. She brings more than fifteen years of e...
Show the restTinsley Galyean
Founder & CTO
Global Literacy Project
Tinsley Gaylean’s education spanned both art and technology long before it was considered a good career move. In 1996, Tinsley founded Nearlife, leveraging the power of new technologies for corpora...
Show the rest