Suspension of Disbelief in Virtual Reality
Virtual reality (VR) intends to temporarily fool our senses into believing the virtual environment is reality. To create this artificial experience, both hardware and software are required to take into account how we interact with the world and how the world changes in our presence. A physical VR system cannot hinder our acceptance of the virtual world and must allow for natural body movements in the physical space while accurately portraying those actions in the virtual environment. This panel will discuss how current and developing advancements in virtual reality software and hardware will both simulate our senses and suspend our disbelief to make the virtual become real. Panelists will also touch on the moral and ethical implications of an immersive virtual world.
Presenters
Amir Rubin
Pres & CEO
Sixense Entertainment Inc
Experienced, strategic, and insightful entrepreneur with over 20 years of developing products in the fields of simulation, video games, virtual reality and motion tracking. Built a team at Sixense ...
Show the restDan Hurd
Studio Design Lead
Playful Corp
Jan Goetgeluk
CEO
Virtuix Inc
Jan Goetgeluk is the founder and CEO of Virtuix and the developer of the Virtuix Omni, the first virtual reality interface for moving freely and naturally in video games and virtual worlds.
Jan i...
Show the restJason Jerald
Principal Consultant
NextGen Interactions
Jason is Co-Founder and Principal Consultant at NextGen Interactions, a company that provides consulting services and product development for emerging technologies. He has over 20 years of experie...
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