Indie MEGABOOTH: A Trilogy in Two Parts Q&A
This panel will provide a high level overview of what the Indie MEGABOOTH is, how it got started and what types of challenges we faced. This includes anecdotes about changing career paths, grassroots community building, alternative marketing strategies and the sudden rise of indie games into the greater gaming culture. We'll talk about how we've managed the growth and increased demand from developers, along with future plans for expansion and what's happening in 2014 and beyond. Chris and I will provide insights into the issues facing indie developers as they move into new territory and how these can be addressed with limited resources. We'll open the floor to Q&A to discuss how we moved from relative obscurity to a major draw at conferences world wide.
Christopher Floyd is First Officer at Indie MEGABOOTH. Christopher has experience ranging across the spectrum of AAA and indie video games, starting at EA, moving to Activision and now to his current work with the Indie MEGABOOTH. Christopher likes Star Trek and doesn't understand the Internet's fascination with cats or bacon
Kelly Wallick has worked in nanotechnology, biofuels, materials science and as an MIT researcher. In 2011, she made the switch into the games industry as a project manager at Boston-based Infrared5. During this time she co-founded the Indie MEGABOOTH and has transitioned into running the effort full time. Kelly is an active member of the indie developer community and has organized the Indie MEGABOOTH since its conception at PAX East 2012.