Interactive: March 7–11  •  Film: March 7–15  •  Music: March 11–16

Includification - More Gamers with Accessibility

#sxsw #ablegamers

The Indie development movement has leveled the playing field for getting a good idea to market. This also means there are more titles fighting for a finite number of "gaming hours". With 20% of the US population having a disability, these gamers may be left out of your title because of poor design choices you made. We are going to discuss some strategies to include accessibility in your game, without changing your vision.

What features will bring in the most gamers, and how to share your accessibility wins with the audience that cares.

This SXSW Gaming Session at the Long Center is FREE and open to the public. However SXSW Interactive, Film, Gold and Platinum badges gain priority seating.

Presenters

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Mark Barlet

Founder & Exec Dir

The AbleGamers Foundation Inc

Mark Barlet is the Founder and Executive Director of the AbleGamers Charity. We focus on improving the quality of life of people with disabilities using the power of video games.

Thanks to our sponsors

Miller Lite Monster Energy Esurance Chevrolet AT&T IFC Subway Austin Chronicle

Music sponsor

Sonic Bids

Interactive sponsors

Deloitte American Express Pennzoil