Beyond Mobile: Where No Geek Has Gone Before
Everyday technology is hurtling at warp speed into science fiction. Mobile's at the forefront, but what's next? At the hazy edges of the tech universe, emerging trends hint at the future of connected devices and even a redefinition of the very idea of user interfaces. Designer Josh Clark, author of "Tapworthy," takes you on an expedition of this final frontier, with a bevy of practical techniques and cutting-edge examples that anticipate what comes next after mobile.
Post-PC computing is about more than just phones or tablets. See how your current work lays the foundation for a future of social devices (and why more and dumber machines will make us smarter). Learn how sensor-rich devices change the user experience, and explore how to better design for sensors. Along the way, you'll see how games lead the fleet, how robots will help you build software, and which smart technology choices will prepare you for this future, to boldly go where no geek has gone before.
Josh Clark is a designer specializing in mobile design strategy and user experience. He's author of "Tapworthy: Designing Great iPhone Apps" (O'Reilly, 2010) and "Best iPhone Apps" (O'Reilly, 2009). Josh's outfit Global Moxie offers consulting services, training, and product invention workshops to help creative organizations build tapworthy mobile apps and effective websites.
Before the internet swallowed him up, Josh was a management consultant at Monitor Group in Cambridge, Mass, and before that, a producer of national PBS programs at Boston's WGBH. He shared his three words of Russian with Mikhail Gorbachev, strolled the ranch with Nancy Reagan, hobnobbed with Rockefellers, and wrote trivia questions for a primetime game show. In 1996, he created the uberpopular "Couch-to-5K" (C25K) running program, which has helped millions of skeptical would-be exercisers take up jogging. (His motto is the same for fitness as it is for software user experience: no pain, no pain.)