As maker culture and hardware hackers merge the physical and the digital in new ways, this panel explores the potential for Internet-enabled things to help humans to gather, distribute, and understand news Sponsored by the Knight Foundation.
Colleen Macklin is a game designer, an Associate Professor in the school of Art, Media and Technology at Parsons The New School for Design and Director of PETLab (Prototyping Education and Technology Lab), a lab focused on developing games for experimental learning and social engagement. PETLab projects include curricula in game design for the Boys and Girls Club and via the website activategames.org, a set of disaster preparedness games with the Red Cross/Red Crescent Climate Centre, and big games such as Re:Activism and the "fiscal" sport Budgetball. She is a member of the game design collective Local No. 12, best known for their collectible card game, the Metagame and The Leisure Society, a group exploring games and experimental narrative. Her work has been shown at Come Out and Play, UCLA Art|Sci Center, The Whitney Museum for American Art and Creative Time.
Director of the Knight-Mozilla OpenNews project, author of @MayorEmanuel, founder of Punk Planet magazine (RIP).
As co-founder and global director of Safecast (an open global sensor network currently monitoring radiation levels in Japan), Sean spends a lot of time thinking about maps and data these days. He co-founded Coffee Common (an educational brand launched at TED 2011) and Crash Space (a Los Angeles hackerspace). He has been a regular contributor to BoingBoing as well as written editorials for MAKE, Al Jazeera and others.