With the twenty-first century comes a new breed of artist: the indie game designer. These innovators design and program their distinctly personal games in the hope that they may find connection and success.
After years of work, designer Edmund McMillen and programmer Tommy Refenes work toward the release of their first major game for Xbox, Super Meat Boy. At a big video-game expo, developer Phil Fish unveils his highly anticipated, FEZ. Designer Jonathan Blow considers a new game after his very successful game, Braid.
Four developers, three games, one ultimate goal— to express oneself through a video game.