Climbing the Screens: Documentary to Digital Game
This session will feature “Climbing Sacred Mountain”, a digital game based on the documentary film, “Daughters of Everest,” about the inspiring journey of the first Nepalese women’s mountain climbing expedition. This innovative game integrates documentary footage and offers an engaging narrative experience where players work together to summit the mountain.
In this session, we will demo early iterations of the game, and discuss the questions and challenges raised when moving a story from one media environment to another, especially when seeking to engage audiences around urgent social themes in new ways.
For example, does the game just replicate the stories in the film or is the game a unique experience? Who does one need to work with to take a game design to deeper, more complex level? Using our game as an example, we will discuss the potential and complications in expanding a documentary film into a transmedia project that includes a meaningful and effective game.
Michella Rivera-Gravage is a multimedia artist and producer, currently
teaching at the San Francisco Art Institute, whose work in the media
arts field has used narrative and interactive storytelling forms to
tell personal and social stories. She is the former Director of Digital and Interactive Media at the Center for Asian American Media (CAAM).
Susana Ruiz is a media artist and designer as well as doctoral candidate at the University of Southern California, focused on the areas of design and social justice, digital media and learning, and games and art practice. Ruiz is co-founder Take Action Games, a California-based award winning design studio specializing in games that address content of social and political significance. Take Action Games has produced a collection of projects using innovative design that traverses the intersections of art, computation, activism, ethics and documentary. Ruiz is a Games for Change advisory board member, received a BFA from The Cooper Union for the Advancement of Science and Art, and an MFA from the University of Southern California’s Interactive Media Division.