Mobile is by far the fastest growing sector of the game industry. The growth of the app market is buoyed by an explosion in hardware. New mobile devices appear almost weekly, each promising heightened user experience. It’s no surprise that consumers are expecting better audio in their mobile games. This has created infinite revenue possibilities for composers, bands and sound artists. Join Ben Long as he reveals the technical, creative and business aspects of audio in mobile games. Also, Shane Vitarana and Adam Randall will shed light on the present and future of drum apps and how they relate to mobile games.


Ben Long is a multi-talented musician, composer and sound designer. His sonic signature has become a key element for game developers worldwide. In addition to games, Ben's music can be heard across every major TV network. His new ebook: "The Insiders Guide to Music and Sound for Mobile Games" is published by GameAudio101

Shane Vitarana is the developer of Drum Kit, one of the most popular music apps in the App Store. It has been downloaded by over 6 million people, and has been featured by Apple in billboards and TV ads.
In 2007, Shane founded CrimsonJet, a company focused on emerging platforms such as Facebook and iOS. CrimsonJet launched three of the top selling iPhone music apps in 2008.
Shane started programming at age 14, before the Internet was mainstream. He has contributed to many open source projects, and authored a book on Facebook development.
Shane also plays drums in a Ramones cover band.
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