Although touch user interfaces have been around since the 1960s, they did not take off in the consumer mainstream until 2007. The last five years have seen a widespread acceptation of touch user interfaces, and many mobile phone and PC manufacturers have launched their version of a touch user interface. However, all these user interfaces still feature a similar, somewhat limited touch interaction language. How will touch develop in the coming years? Will multi-user multi-touch become important? How does voice, stylus and even air evolve our vocabulary? Will 2D touch develop into 3D touch? This panel will discuss the possibilities, and make projections into the future. We encourage you to explore this and much more with us.. join the discussion!
I am currently working at Microsoft as a Program Manager for the Interactive Entertainment Experiences UX team. I work toward understanding the implications of how natural user interfaces need to be designed to accommodate the growing trend of devices and systems designed for the range natural input modalities.
Currently I focus on understanding the world of touch interaction and its implication for more modern user interface design.
Kay Hofmeester is User Experience Lead on the Microsoft Windows team, working on input languages for the next generation of Windows. Kay previously managed the Surface design team and worked on Windows Phone. Before joining Microsoft, Kay was Creative Director at Agency.com and Design Manager for European design research projects, focusing on future communication technologies. Previously he worked as Director Interactive Design at a music e-commerce company and at Philips Design.
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