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The Behavior Change Checklist. Down With Gamefication

At the end of 2010, I left my post as Creative Lead for Firefox to found Massive Health on the assumption that a design renaissance could help change people's behavior to make them a bit more healthy. That's rather an assumption. Behavior change is hard. Health is hard. It is yet to be seen if I'm an idiot. With all this talk of gameification, serious games, and social connectivity, what cognitive psychology principals underly all of this hype? What isn't anecdotal? What works? Whether it is health, finance, email, or games, this talk delves into the literature of behavior change to give you a checklist to use in your designs.

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Presenters

Aza Raskin Co-Founder Massive Health


Time

Saturday March 12

3:30PM

Venue

Radisson

Town Lake Ballroom

111 East Cesar Chavez St

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